The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game
Alternate History: The What-If? fiction that has finally come into its own! Shedding light on the past by exploring what could have happened, this bold genre tantalizes your imagination and challenges your perceptions with thrilling reinventions of humani
Tales As Deep As Legend And As New As DawnAcclaimed editor David G. Hartwell has gathered a harvest of shimmering beauty and powerful writing in this inaugural volume of the very best fantasy from the last year. Established masters rub elbows with rising
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of