The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game
Featuring a new chapter that takes the student through virtual reality and beyond, this book presents a new theory of human-computer activity. It shows how similar principles can help students understand what people experience when interacting with comput