Los Angeles is two days away from apocalypse. The people who might be able to stop it from becoming a myth are an unruly bunch - a rapper turned film producer W-2, a screenwriter-turned-car thief Sonia, a mysterious astronaut coming back to Earth and a sm
Edward Zero was the best spy the Agency had—and then he realized he was working for the wrong side.Collecting: Zero 1-5"A first issue is the buy in of the great game, story. This is Zero, and it's where all the action is. Have a seat." —Jonathan Hickm