A hidden book. A found cipher. A game begins . . . .Twelve-year-old Emily is on the move again. Her family is relocating to San Francisco, home of her literary idol: Garrison Griswold, creator of the online sensation Book Scavenger, a game where books are
Mr. Quisling is definitely up to something mysterious, and Emily and James are on high alert. First, there’s the coded note he drops at a book event. Then, they uncover a trail of encrypted messages in Mark Twain-penned books hidden through Book Scaveng