The ultimate guide to customizing barbarians, druids, and rangers for the D&D game. Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Master
Read the Puzzle.Solve the Puzzles.Get Out Alive. Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeep