In the mountains of Midkemia,a boy came brutally of age in blood andin terror. And now he lives for onepurpose alone ... revenge!An exceptionally skilled swordsman, youngTal Hawkins was the only survivor of the massacre of his village -- rescued, recruite
Sorcerer Pug wakes from a nightmare that portends destruction for all of Midkemia, and his son Magnus learns the reason: a beacon draws an army of alien invaders, and nemesis Sidi, now Leso Varen. In Stardock town, two boys come of age and go deep into th
Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved.Merciless deserts, forbidding mountains, and vast
Second in Feist & Wurts' wonderful epic trilogy -- one of the most successful fantasy collaborations of all time THE EMPIRE TRILOGY: BOOK II Nobody knows how to play the Game of the Council better than Mara of the Acoma. But when you're surrounded by
The third novel of Feist's successful collaborative series. From the endlessly inventive mind of one of fantasy's all time greats, comes a spellbinding new adventure of high magic, treachery and bloody war. This time in conjunction with master of alternat
The terrible Emerald Queen is vanquished…but the war in Midkemia is not yet won, as the remarkable Raymond E. Feist concludes his magnificent Serpentwar Saga with Shards of a Broken Crown—a spellbinding tale of magic, conflict, and treachery that sees
New York Times bestselling author Raymond E. Feist returns us now to a place of unparalleled wonders: a sprawling kingdom coveted by enemies on all sides, a bustling center of commerce and magic, vibrantly alive and eternally in conflict. This is Midkemia
The eagerly awaited installment in this immensely popular saga offers a thrilling tale of danger, adventure, suspense, and magic, continuing the exploits of Erick von Darkmoor and Rupert Avery as they are caught in a war for the survival of their world. F
Whether in vast ancient monuments or the secret soul of a computer, whether on phantasmic surreal worlds or the off-ramp of a sunbaked interstate, whether in the voices of uncanny beings or the eyes of the children next door, the one constant in the unive