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Night's Pawn (Shadowrun, #10)

Night's Pawn (Shadowrun, #10)

1993 ·
·3.43·236 Ratings ·288 Pages
“ Don't count the days, make the days count. ” ― Muhammad Ali
Authors' Books
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    This third edition features a completely new look and feel for today's science fiction and fantasy fan. The core rules remain the same but are written in an easier to use style to help new players understand the game yet keep older players interested. of
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    Mitch Truman, heir to the megacorporation Truman Technologies, has vanished without a trace. His father hires the best tracker money can buy to find his son--but will the vast Truman fortune be enough to destroy the terrible power spreading throughout Chi
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