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Night's Pawn (Shadowrun, #10)

Night's Pawn (Shadowrun, #10)

1993 ·
·3.43·236 Ratings ·288 Pages
“ Every block of stone has a statue inside it and it is the task of the sculptor to discover it. ” ― Michelangelo
Authors' Books
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    This third edition features a completely new look and feel for today's science fiction and fantasy fan. The core rules remain the same but are written in an easier to use style to help new players understand the game yet keep older players interested. of
  • Into the Shadows (Shadowrun #7)

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    ·3.69·433 Ratings
    This bestselling series has achieved an average sales pace of 5,000 copies per month. In the world of the future, where magic and technology coexist, the super-corporations' wars wage out of control--and shadowrunners survive by their wits and by their sk
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    ·3.73·320 Ratings
    Mitch Truman, heir to the megacorporation Truman Technologies, has vanished without a trace. His father hires the best tracker money can buy to find his son--but will the vast Truman fortune be enough to destroy the terrible power spreading throughout Chi
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