Core Rulebook ITools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Core Rulebook IICreate detailed worlds and dynamic adventures. Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.
Core Rulebook IIIFearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying gameThe Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players t
A menagerie of deadly monsters for the world’s greatest roleplaying game The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters rea
All three 4th Edition core rulebooks in one handsome slipcase.The
Dungeons & Dragons
Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that
New options for fighters, rangers, rogues, and warlords.This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord c
The first of three core rulebooks for the 4th Edition 'Dungeons & Dragons' Roleplaying Game'.The 'Dungeons & Dragons' Roleplaying Game' has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the 'D & D'