"Spare us from plague, drought, and wizardly duels..."To common folk like Gull and Greensleeves, wizards were a blight on the land. When Greensleeves discovered her own magical ability, she decided to use it to break the power of the other wizards.Gull's
The Halls of Stormweather, a novel in seven parts, is the first book in a series that explores the mean streets of a city where everything has its price and even the wealthiest families will do anything to survive!Ed Greenwood -- The creator of the Forgot
Wizard's WagerThousands of years before the Age of Elminster, dragons rule the skies of Faerun, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.Bored and haughty i
Mages' GamesNetheril, empire of magic, where wizards wield power far beyond the ken of mortal man.Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.Netheril, a place of dangerous games where the barbarian
The battle for Bryce has begun. The city of Bryce is being watched by unfriendly eyes. A mysterious prophesy, a desperate wizard, and an extraordinary tiger man are somehow caught up in the city's destiny. One man must race against time to understand how
Who dares speak of the prophecy? The denizens of the desert live in the shadow of the sacred, where battles are won or lost at the whims of the gods. Now the outcome of one desert war could change the history of Dominaria forever. The prophecy of None, On
Years of fighting have come and gone--but now the last battle must be faced!From frozen mountains to an ocean-drowned forest, from war-torn battlefields to the flowing crypts of Lat-Nam, the Archdruid Greensleeves travels with her ragged troops searching
Revealing the previously untold story of one of the Magic: The Gathering game's most popular characters, this book will give fans a glimpse into the history of the Magic universe and provide an alternative storyline to the current stories being told in th