If popular culture has taught us anything, it is that someday mankind must face and destroy the growing robot menace.In print and on the big screen we have been deluged with scenarios of robot malfunction, misuse, and outright rebellion. Robots have desce
It's the twenty-first century and let's be honest-things are a little disappointing. Despite every World's Fair prediction, every futuristic ride at Disneyland, and the advertisements on the last page of every comic book, we are not living the future we w
It goes without saying that robots kill. They hunt, swarm, and fire lasers from their eyes. They even beat humans at chess. So who better to stand with us when the real villains arrive? Movies instruct us that, whether we like it or not, we will one day
Humans beware. As the robotic revolution continues to creep into our lives, it brings with it an impending sense of doom. What horrifying scenarios might unfold if our technology were to go awry? From self-aware robotic toys to intelligent machines violen
Famine. Death. War. Pestilence. These are the harbingers of the biblical apocalypse, of the End of the World. In science fiction, the end is triggered by less figurative means: nuclear holocaust, biological warfare/pandemic, ecological disaster, or cosmol
From Victor Frankenstein to Lex Luthor, from Dr. Moreau to Dr. Doom, readers have long been fascinated by insane plans for world domination and the madmen who devise them. Typically, we see these villains through the eyes of good guys. This anthology, how
Carbide Tipped Pens is an anthology of new hard SF stories that follow the classic definition of the genre, in which some element of science or technology is so central to the plot that there would be no story if that element were removed. The aim of the
If you’re a regular backer of Kickstarters, you’ve probably seen some unique crowdfunding projects in your time. But one thing all of those campaigns—boringly!—had in common was: They abided by the physical laws of the universe!
HELP FUND MY ROB
Video games are a multi-billion dollar a year industry that has outpaced movies and books combined. The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other