The Dungeons & Dragons core rulebook has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Maste
Core Rulebook ITools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Core Rulebook IICreate detailed worlds and dynamic adventures. Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.
Core Rulebook IIIFearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells
ATG0205 Ars Magica 5th Edition (Core Rulebook) by Atlas GamesThe Roleplaying Game of Myth and MagicImagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demon
Set in the Magic: The Gathering universe, a collection of original short fantasy fiction features contributions from J. Robert King, Jeff Grubb, Paul B. Thompson, and Francis Lebaron, among others, in stories that focus on the most collectible cards from
The brother's struggel for power has ended... Argoth is decimated...Tidal waves have turned canyons into rivers...Earthquakes leveled the cities...Dominaria is in ruins.Now the struggle for the war-torn world is to survive.