This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TS
This module is the exciting conclusion of a series of seven AD&D modules. It may be played on its own or as the climax of the "Giant" series (G1-2-3) and the "Drow" series (D1-2, and D3). The persistent adventurers must now face the Demon Queen hersel
In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidd
Gary Gygax, father of fantasy roleplaying and the co-creator of the Dungeons & Dragons roleplaying game, weaves a fantastic tale of warring wizards that spans the world from the pyramids of ancient Egypt to the mist-shrouded towns of medieval England.
A collection of more than twenty-five stories of myth and magic includes the works of such notable authors as Marion Zimmer Bradley, Charles de Lint, Diana Gabaldon, Mercedes Lackey, and Eric Lustbader.
This new collection depicts some of Elric of Melnibone's heretofore unknown adventures, including excursions into worlds created by other authors. Includes a new story by Moorcock in addition to stories by Neil Gaiman, Karl Edward Wagner, Tad Williams, Jo
This is the third of the series of world famous AD&D role-playing aids. It is the ideal vehicle of imagination for intermediate through advanced players and referees, ages 10 and up."the most complete alphabetical listing and description of the latest
GREYHAWK...a beautiful, wondrous city.a cruel city.a harsh, pitiless city for a young orphan boy with no money and no friends--but plenty of enemies!Enter the Old City of Greyhawk, that marvelous place where dreams--and nightmares--come true. Travel throu