A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The "Dungeon Master's Guide II "builds upon existing materials in the"Dungeon Master's Guide." It is specifically designed to facilitate play, esp
The dead have risen. God help the living.It's too late to run. The zombies are everywhere. They stalk through urban jungles and across the carefully manicured lawns of suburbia. They shudder to unlife on the bloodiest battlefields of the Civil War and in
Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods
Down a lonely alleyway, under a starless sky, lies a city that never was, yet is: the Mad City, where nightmares walk the streets, and a good night's sleep can get you killed. Here, then, is a book from that place.Within these recovered pages are the tale
It's too late The living dead have already taken over the world. Your brains have been devoured. Nothing is left but spasms of ravenous need - an obscene hunger for even more zombie fiction. Forget the metaphors and the mildly scary. You want shock, you w
A source of inspiration for Dungeon Masters of any levelThis core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campa
See Your Stories Like Never BeforeHamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.Armed with these tools, yo
In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who